![]() If it is unchanged, simply multiply the total number of ranks per Hit Dice gained by a monster of its type times the total number of added Hit Dice and add that number of ranks to its existing skills. When adding skills, check to see if the creature’s Int modifier changed. In addition, make any modifications to its ability scores based on an increase in size, as noted on Table: Size Changes. For every 4 additional Hit Dice gained by the monster, add 1 to one of its ability scores. Once you have determined the number of additional Hit Dice possessed by the creature, use this number to modify its other statistics. When advancing your monster in this way, be sure to take these factors into account and adjust your monster accordingly. Some creatures are primarily spellcasters and typically have fewer Hit Dice. Some monsters have fewer hit points than normal for a creature of their CR and rely on a higher AC or other defenses. Note that if the creature increases in size, its Constitution may also increase, as noted on Table: Size Changes, granting it additional hit points that might offset the need for additional Hit Dice (this also applies to any other Constitution increases). Next, add additional Hit Dice to the monster to increase its hit points by the desired amount. For example, if the base monster was CR 3 and the new monster is set to be CR 5, the total would be 25 hit points. Using Table: Monster Advancement, add up all of the values in the Hit Point Change column for each increase using the Higher CR column. Next, determine how many Hit Points the base monster receives per Hit Die (see Table: Average Die Results for average results based on the die type). As a general rule, creatures whose Hit Dice increase by 50% or more should also increase in size, but GMs should feel free to ignore this rule if warranted by the individual creature or situation. ![]() This is also the point at which you should decide whether the creature is going to increase in size. In most cases, this means merely a tougher, stronger version of an existing monster. When advancing a monster by adding racial HD, you should start by deciding what you want the monster to become. It can also include additional spellcasting capability and other powers. Additional Hit Dice usually results in better attack bonuses, saves, hit points, and skills, as well as more feats. As additional Hit Dice are added, other abilities increase in power as well. * This class is only key if its spellcasting levels stack with those possessed by the creature.Īdding racial Hit Dice to a monster is a similar process to building a monster from scratch. * Repeat the adjustment if the creature moves up more than one size. The following rules allow you to adjust monsters, increasing (or even decreasing) their statistics and abilities while still creating a balanced and fun encounter. Step 3: Determine Challenge Rating (CR).
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